The Art and Science of Interface and Interaction Design [electronic resource] / edited by Christa Sommerer, Lakhmi C. Jain, Laurent Mignonneau.

By: Sommerer, Christa [editor.]Contributor(s): Jain, Lakhmi C [editor.] | Mignonneau, Laurent [editor.] | SpringerLink (Online service)Material type: TextTextLanguage: English Series: Studies in Computational Intelligence: 141Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2008Description: online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783540798705Subject(s): Engineering | Artificial intelligence | Engineering mathematics | Engineering | Appl.Mathematics/Computational Methods of Engineering | Artificial Intelligence (incl. Robotics)Additional physical formats: Printed edition:: No titleDDC classification: 519 LOC classification: TA329-348TA640-643Online resources: Click here to access online
Contents:
to the Art and Science of Interaction and Interface Design -- Interactivity – A Word in Process -- Strategies of Interactivity -- Interfaces in Public and Semi-public Space -- Interactivity as Media Reflection between Art and Science -- Media Facades as Architectural Interfaces -- Interaction Design for Ubiquitous Content -- Ubiquitous Gaming Interaction: Engaging Play Anywhere -- Fashionable Technology – The Next Generation of Wearables -- The Hybrid City: Augmented Reality for Interactive Artworks in the Public Space -- Digital Art/Public Art: Governance and Agency in the Networked Commons.
In: Springer eBooksSummary: Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.
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to the Art and Science of Interaction and Interface Design -- Interactivity – A Word in Process -- Strategies of Interactivity -- Interfaces in Public and Semi-public Space -- Interactivity as Media Reflection between Art and Science -- Media Facades as Architectural Interfaces -- Interaction Design for Ubiquitous Content -- Ubiquitous Gaming Interaction: Engaging Play Anywhere -- Fashionable Technology – The Next Generation of Wearables -- The Hybrid City: Augmented Reality for Interactive Artworks in the Public Space -- Digital Art/Public Art: Governance and Agency in the Networked Commons.

Artists and creators in interactive art and interaction design have long been conducting research on human-machine interaction. Through artistic, conceptual, social and critical projects, they have shown how interactive digital processes are essential elements for their artistic creations. Resulting prototypes have often reached beyond the art arena into areas such as mobile computing, intelligent ambiences, intelligent architecture, fashionable technologies, ubiquitous computing and pervasive gaming. Many of the early artist-developed interactive technologies have influenced new design practices, products and services of today's media society. This book brings together key theoreticians and practitioners of this fields. It shows how historically relevant the issues of interaction and interface design are, as they can be analyzed not only from an engineering point of view but from a social, artistic and conceptual, and even commercial angle as well.

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