Advanced Intelligent Paradigms in Computer Games [electronic resource] / edited by Norio Baba, Lakhmi C. Jain, Hisashi Handa.

By: Baba, Norio [editor.]Contributor(s): Jain, Lakhmi C [editor.] | Handa, Hisashi [editor.] | SpringerLink (Online service)Material type: TextTextLanguage: English Series: Studies in Computational Intelligence: 71Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007Description: VII, 201 p. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783540727057Subject(s): Engineering | Artificial intelligence | Engineering mathematics | Economics, Mathematical | Engineering | Appl.Mathematics/Computational Methods of Engineering | Artificial Intelligence (incl. Robotics) | Game Theory/Mathematical MethodsAdditional physical formats: Printed edition:: No titleDDC classification: 519 LOC classification: TA329-348TA640-643Online resources: Click here to access online
Contents:
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms -- Adaptive Generation of Dilemma-based Interactive Narratives -- Computational Intelligence in Racing Games -- Evolutionary Algorithms for Board Game Players with Domain Knowledge -- The ChessBrain Project — Massively Distributed Chess Tree Search -- Designing and Developing Electronic Market Games -- EVE's Entropy: A Formal Gauge of Fun in Games -- Capturing Player Enjoyment in Computer Games.
In: Springer eBooksSummary: This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computational intelligence in racing games Evolutionary algorithms for board game players with domain knowledge The ChessBrain project Electronic market games EVE’s entropy Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.
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COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms -- Adaptive Generation of Dilemma-based Interactive Narratives -- Computational Intelligence in Racing Games -- Evolutionary Algorithms for Board Game Players with Domain Knowledge -- The ChessBrain Project — Massively Distributed Chess Tree Search -- Designing and Developing Electronic Market Games -- EVE's Entropy: A Formal Gauge of Fun in Games -- Capturing Player Enjoyment in Computer Games.

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computational intelligence in racing games Evolutionary algorithms for board game players with domain knowledge The ChessBrain project Electronic market games EVE’s entropy Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.

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