Baranauskas, Cécilia.

Human-Computer Interaction – INTERACT 2007 11th IFIP TC 13 International Conference, Rio de Janeiro, Brazil, September 10-14, 2007, Proceedings, Part I / [electronic resource] : edited by Cécilia Baranauskas, Philippe Palanque, Julio Abascal, Simone Diniz Junqueira Barbosa. - Berlin, Heidelberg : Springer Berlin Heidelberg, 2007. - XXIV, 635 p. online resource. - Lecture Notes in Computer Science, 4662 0302-9743 ; . - Lecture Notes in Computer Science, 4662 .

One: Keynote Speakers -- Human Values for Shaping the Made World -- Getting Your Message Across to Your Users -- Perspectives on Social Computing -- Two: Long and Short Papers -- Face-to-Face Sociability Signs Made Explicit in CMC -- Exploring Temporal Communication Through Social Networks -- Identifying Potential Social Impact of Collaborative Systems at Design Time -- Group Efficacy in Asynchronous vs. Multi-synchronous Virtual Teams: An Empirical Study -- Mutual Awareness in Collocated and Distant Collaborative Tasks Using Shared Interfaces -- A Proxy-Based Infrastructure for Web Application Sharing and Remote Collaboration on Web Pages -- Investigating User Attention and Interest in Websites -- FaericWorld: Browsing Multimedia Events Through Static Documents and Links -- Degree-of-Interest Visualization for Ontology Exploration -- S3: Storable, Shareable Search -- Trainable Sketch Recognizer for Graphical User Interface Design -- UI Prototyping for Multiple Devices Through Specifying Interaction Design -- Multi-fidelity Prototyping of User Interfaces -- User-Centered Design and Business Process Modeling: Cross Road in Rapid Prototyping Tools -- Ubiquitous Substitution -- Meta-design: Expanding Boundaries and Redistributing Control in Design -- Improving Users’ Comprehension of Changes with Animation and Sound: An Empirical Assessment -- Designing a Free Style, Indirect, and Interactive Storytelling Application for People with Aphasia -- Supporting the Planning and Organization of Multiple Activities in the Workplace -- Creators, Composers and Consumers: Experiences of Designing a Digital Library -- A Common Sense-Based On-Line Assistant for Training Employees -- Proactive Assistive Technology: An Empirical Study -- Use and Implications of a Shared, Forecasting Calendar -- Utilizing Sound Effects in Mobile User Interface Design -- Multimodal PDA Interfaces to Assist Drivers in Monitoring Their Vehicles -- The Adaptive Hybrid Cursor: A Pressure-Based Target Selection Technique for Pen-Based User Interfaces -- ThumbSpace: Generalized One-Handed Input for Touchscreen-Based Mobile Devices -- Optimizing on Mobile Usage Cost for the Lower Income Group: Insights and Recommendations -- Button Keyboard: A Very Small Keyboard with Universal Usability for Wearable Computing -- Electronic Communication: Themes from a Case Study of the Deaf Community -- Accessibility and Interactive TV: Design Recommendations for the Brazilian Scenario -- Guidelines for Designing Mobility and Orientation Software for Blind Children -- SymAB: Symbol-Based Address Book for the Semi-literate Mobile User -- Accessibility of Assistive Software Installation Interfaces -- Model-Driven Adaptation for Plastic User Interfaces -- The Beautification Process in Model-Driven Engineering of User Interfaces -- Consistency Priorities for Multi-device Design -- A Flexible Presentation Tool for Diverse Multi-display Environments -- A Pressure-Sensing Mouse Button for Multilevel Click and Drag -- DeskJockey: Exploiting Passive Surfaces to Display Peripheral Information -- Drag-and-Guess: Drag-and-Drop with Prediction -- Wave Menus: Improving the Novice Mode of Hierarchical Marking Menus -- Nearly-Integral Manipulation of Rotary Widgets -- CATKey: Customizable and Adaptable Touchscreen Keyboard with Bubble Cursor-Like Visual Feedback -- A Conceptual Framework for the Design and Evaluation of Affective Usability in Educational Geosimulation Systems -- TEMo-Chine: Tangible Emotion Machine -- Characterizing the Diversity in Users’ Perceptions -- Stay on the Ball! An Interaction Pattern Approach to the Engineering of Motivation -- Motivational Needs-Driven Mobile Phone Design -- Mobile Application for Increasing Contextual and Emotional Work Group Awareness -- Employing Dynamic Transparency for 3D Occlusion Management: Design Issues and Evaluation -- Towards Applicable 3D User Interfaces for Everyday Working Environments -- Dwell-Based Pointing in Applications of Human Computer Interaction -- A Miniature, One-Handed 3D Motion Controller -- Use Case Evaluation (UCE): A Method for Early Usability Evaluation in Software Development -- Evaluating Reduced-Functionality Interfaces According to Feature Findability and Awareness -- Playful Probing: Making Probing More Fun -- Do I Do What I Say?: Observed Versus Stated Privacy Preferences -- In and Out of the Hospital: The Hidden Interface of High Fidelity Research Via RFID -- Exploring Multiple Usability Perspectives.

INTERACT 2007 was the 11th of a series of INTERACT international conf- ences supported by the IFIP Technical Committee 13 on Huma – Computer Interaction. This year, INTERACT was held in Rio de Janeiro (Brazil), or- nized by the Informatics Department at the Pontifcia Universidade Catlica do Rio de Janeiro, with the support of PETROBRAS, CGI. BR (Comit Gestor da Internet no Brasil), and Microsoft. Likeitspredecessors,INTERACT2007highlighted,toboththeacademicand industrialworld,theimportanceofthehuman–computerinteraction(HCI)area and its most recent breakthroughs on current applications. Both experienced HCI researchers and professionals, as well as newcomers to the HCI ?eld, int- ested in designing or evaluating interactive software, developing new interaction technologies, or investigating overarchingtheories of HCI, found in INTERACT 2007 a great forum to communicate with people with similar interests, to - courage collaboration, and to learn. INTERACT 2007 had “socially responsible interaction as its special theme. Human beings have evolved for many millennia; during most of that time, our major social contacts were within small, tightly knit groups who shared a c- mon language culture and physical context. In the last historical eyeblink, we rather suddenly ?nd ourselves part of a global community. We have very d- ferent cultures, languages, perspectives, and physical contexts. Moreover, as a species, we face the possibility of bringing about our own extinction if we c- not solvesome exceedinglychallengingproblems. Our individual brainpowerhas notincreasedsigni?cantlyin the last100,000years. Computing andcommuni- tion technologieso?er some potential, however,to increasegreatly our collective intelligence and creativity.


10.1007/978-3-540-74796-3 doi

Computer science.
Software engineering.
Information systems.
Artificial intelligence.
Computer Science.
User Interfaces and Human Computer Interaction.
Information Systems Applications (incl.Internet).
Artificial Intelligence (incl. Robotics).
Computers and Education.
Computers and Society.
Software Engineering.

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