Artificial Intelligence Techniques for Computer Graphics [electronic resource] / edited by Dimitri Plemenos, Georgios Miaoulis.

By: Plemenos, Dimitri [editor.]Contributor(s): Miaoulis, Georgios [editor.] | SpringerLink (Online service)Material type: TextTextLanguage: English Series: Studies in Computational Intelligence: 159Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2008Description: online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783540851288Subject(s): Engineering | Artificial intelligence | Computer graphics | Engineering mathematics | Engineering | Appl.Mathematics/Computational Methods of Engineering | Artificial Intelligence (incl. Robotics) | Computer GraphicsAdditional physical formats: Printed edition:: No titleDDC classification: 519 LOC classification: TA329-348TA640-643Online resources: Click here to access online
Contents:
1 Intelligent Techniques for Computer Graphics -- Synthesizing Human Motion from Intuitive Constraints -- 3 Motion Synthesis with Adaptation and Path Fitting -- 3D Object Retrieval: Inter-Class vs. Intra-Class -- Improving Light Position in a Growth Chamber through the Use of a Genetic Algorithm -- Constructive Path Planning for Natural Phenomena Modeling -- 7 Automatic Generation of Behaviors, Morphologies and Shapes of Virtual Entities -- 8 User Profiling from Imbalanced Data in a Declarative Scene Modelling Environment -- Collaborative Evaluation Using Multiple Clusters in a Declarative Design Environment -- OmniEye: A Spherical Omnidirectional Vision System to Sonify Robotic Trajectories in the AURAL Environment -- Fuzzy Logic and Genetic Algorithm Application for Multi Criteria Land Valorization in Spatial Planning -- Searching Multimedia Databases Using Tree-Structures Graphs -- Erratum to: Artificial Intelligence Techniques for Computer Graphics.
In: Springer eBooksSummary: The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beginning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2008), together with an introduction presenting the area of Intelligent Computer Graphics and various Computer Graphics areas where introduction of intelligent techniques permitted to resolve important problems. We hope that this volume will be interesting for the reader and that it will convince him (her) to use, or to invent, intelligent techniques in Computer Graphics and, maybe, to join the Intelligent Computer Graphics community.
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1 Intelligent Techniques for Computer Graphics -- Synthesizing Human Motion from Intuitive Constraints -- 3 Motion Synthesis with Adaptation and Path Fitting -- 3D Object Retrieval: Inter-Class vs. Intra-Class -- Improving Light Position in a Growth Chamber through the Use of a Genetic Algorithm -- Constructive Path Planning for Natural Phenomena Modeling -- 7 Automatic Generation of Behaviors, Morphologies and Shapes of Virtual Entities -- 8 User Profiling from Imbalanced Data in a Declarative Scene Modelling Environment -- Collaborative Evaluation Using Multiple Clusters in a Declarative Design Environment -- OmniEye: A Spherical Omnidirectional Vision System to Sonify Robotic Trajectories in the AURAL Environment -- Fuzzy Logic and Genetic Algorithm Application for Multi Criteria Land Valorization in Spatial Planning -- Searching Multimedia Databases Using Tree-Structures Graphs -- Erratum to: Artificial Intelligence Techniques for Computer Graphics.

The purpose of this volume is to present current work of the Intelligent Computer Graphics community, a community growing up year after year. Indeed, if at the beginning of Computer Graphics the use of Artificial Intelligence techniques was quite unknown, more and more researchers all over the world are nowadays interested in intelligent techniques allowing substantial improvements of traditional Computer Graphics methods. The other main contribution of intelligent techniques in Computer Graphics is to allow invention of completely new methods, often based on automation of a lot of tasks assumed in the past by the user in an imprecise and (human) time consuming manner. This volume contains both invited and selected extended papers from the last 3IA Conference (3IA’2008), together with an introduction presenting the area of Intelligent Computer Graphics and various Computer Graphics areas where introduction of intelligent techniques permitted to resolve important problems. We hope that this volume will be interesting for the reader and that it will convince him (her) to use, or to invent, intelligent techniques in Computer Graphics and, maybe, to join the Intelligent Computer Graphics community.

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