Serious Games [electronic resource] : Second Joint International Conference, JCSG 2016, Brisbane, QLD, Australia, September 26-27, 2016, Proceedings / edited by Tim Marsh, Minhua Ma, Manuel Fradinho Oliveira, Jannicke Baalsrud Hauge, Stefan Göbel.Material type: TextLanguage: English Series: Lecture Notes in Computer Science: 9894Publisher: Cham : Springer International Publishing : Imprint: Springer, 2016Description: XXVI, 308 p. 114 illus., 105 illus. in color. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783319458410Subject(s): Computer science | User interfaces (Computer systems) | Artificial intelligence | Education -- Data processing | Computers and civilization | Personal computers | Computer Science | Personal Computing | Computers and Education | Artificial Intelligence (incl. Robotics) | Information Systems Applications (incl. Internet) | User Interfaces and Human Computer Interaction | Computers and SocietyAdditional physical formats: Printed edition:: No titleDDC classification: 004.16 LOC classification: QA75.5-76.95Online resources: Click here to access online
Health, well-being and accessibility -- Education, learning and training -- Science, nature and heritage -- Design, development and analysis -- Poster papers -- Exhibits.
This book constitutes the proceedings of the Second Joint International Conference on Serious Games, JCSG 2016, held in Brisbane, QLD, Australia, in September 2016. This conference bundles the activities of the International Conference on Serious Games Development and Applications, SGDA, and the Conference on Serious Games, GameDays. The total of 36 full papers and 5 short papers was carefully reviewed and selected from numerous submissions. The papers were organized in topical sections named: health, well-being and accessibility; education, learning and training; science, nature and heritage; design, development and analysis; poster papers; exhibits.