E-Learning and Games [electronic resource] : 10th International Conference, Edutainment 2016, Hangzhou, China, April 14-16, 2016, Revised Selected Papers / edited by Abdennour El Rhalibi, Feng Tian, Zhigeng Pan, Baoquan Liu.

Contributor(s): El Rhalibi, Abdennour [editor.] | Tian, Feng [editor.] | Pan, Zhigeng [editor.] | Liu, Baoquan [editor.] | SpringerLink (Online service)Material type: TextTextLanguage: English Series: Lecture Notes in Computer Science: 9654Publisher: Cham : Springer International Publishing : Imprint: Springer, 2016Description: XIV, 426 p. 239 illus. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783319402598Subject(s): Computer science | Multimedia information systems | User interfaces (Computer systems) | Computer graphics | Education -- Data processing | Personal computers | Computer Science | Personal Computing | Computers and Education | User Interfaces and Human Computer Interaction | Information Systems Applications (incl. Internet) | Multimedia Information Systems | Computer GraphicsAdditional physical formats: Printed edition:: No titleDDC classification: 004.16 LOC classification: QA75.5-76.95Online resources: Click here to access online
Contents:
E-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization.
In: Springer eBooksSummary: This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.
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E-learning and game; graphics -- Imaging and applications -- Intelligent data analytics and visualization.

This book constitutes the refereed proceedings of the 10th International Conference on E-Learning and Games, Edutainment 2016, held in Hangzhou, China, in April 2016. The 36 full papers presented were carefully reviewed and selected from 60 submissions. They are organized in the following topical sections: E-learning and game; graphics, imaging and applications; intelligent data analytics and visualization.

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