Times of Convergence. Technologies Across Learning Contexts [electronic resource] : Third European Conference on Technology Enhanced Learning, EC-TEL 2008, Maastricht, The Netherlands, September 16-19, 2008. Proceedings / edited by Pierre Dillenbourg, Marcus Specht.Material type: TextLanguage: English Series: Lecture Notes in Computer Science: 5192Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2008Description: XIII, 478 p. online resourceContent type: text Media type: computer Carrier type: online resourceISBN: 9783540876052Subject(s): Computer science | Information systems | Multimedia systems | Artificial intelligence | Education | Computer Science | Computers and Education | Multimedia Information Systems | User Interfaces and Human Computer Interaction | Artificial Intelligence (incl. Robotics) | Information Systems Applications (incl.Internet)Additional physical formats: Printed edition:: No titleDDC classification: 374.26 LOC classification: LB1028.43-1028.75Online resources: Click here to access online
Using Interaction Analysis to Reveal Self-Regulated Learning in Virtual Communities -- Evaluating Spatial Knowledge through Problem-Solving in Virtual Learning Environments -- Role-Play Virtual Environments: Recreational Learning of Software Design -- A Socio-technical Approach towards Supporting Intra-organizational Collaboration -- Reflect: An Interactive Table for Regulating Face-to-Face Collaborative Learning -- Face to Face Cooperation with CoFFEE -- The Influence of the Faculty Attitude on the Adoption of ICTs’ Innovations for Learning Purposes: Analysis of a Shared Web -- Flexible Analysis of User Actions in Heterogeneous Distributed Learning Environments -- A Service Providing Awareness of Learning Object Evolutions in a Distributed Environment -- ALOA: A Web Services Driven Framework for Automatic Learning Object Annotation -- Reusing Collaborative Knowledge as Learning Objects –The Implementation and Evaluation of AnnForum -- Evaluation of Interoperability between MOT and Regular Learning Management Systems -- Implications of Writing, Reading, and Tagging on the Web for Reflection Support in Informal Learning -- A Distributed Ontological Approach as a Basis for Software in the Context of Academic Programs -- Systems Engineering for Technology Enhanced Learning -- Defining Adaptation in a Generic Multi Layer Model: CAM: The GRAPPLE Conceptual Adaptation Model -- Imperfect Answers in Multiple Choice Questionnaires -- Towards a Semantic-Rich Collaborative Environment for Learning Software Patterns -- Tinkering or Sketching: Apprentices’ Use of Tangibles and Drawings to Solve Design Problems -- Design of an Annotation Tool to Support Simulation Training of Medical Teams -- A Domain-Specific-Modeling Approach to Support Scenarios-Based Instructional Design -- A Heuristic NLP Based Approach for Getting Didactic Resources from Electronic Documents -- Fostering Self-Directed Learning with Social Software: Social Network Analysis and Content Analysis -- Capture of Lifecycle Information to Support Personal Information Management -- A Model of Re-use of E-Learning Content -- Knowledge Services for Work-Integrated Learning -- Designing Software for Pupils with Special Needs: Analysis of an Example for Complementary Action Design -- Adaptation in the Context of Explanatory Visualization -- Interaction Analysis Supporting Participants’ Self-regulation in a Generic CSCL System -- WHURLE 2.0: Adaptive Learning Meets Web 2.0 -- Towards Accessing Disparate Educational Data in a Single, Unified Manner -- Bridging the Gap between Practitioners and E-Learning Standards: A Domain-Specific Modeling Approach -- Supporting Learners’ Organization in Collective Challenges -- When Co-learners Work on Complementary Texts: Effects on Outcome Convergence -- Using LEGO Mindstorms as an Instructional Aid in Technical and Vocational Secondary Education: Experiences from an Empirical Case Study -- Measuring Learning Object Reuse -- Issues in the Design of an Environment to Support the Learning of Mathematical Generalisation -- ISiS: An Intention-Oriented Model to Help Teachers in Learning Scenarios Design -- Open Educational Resources: Inquiring into Author Reuse Behaviors -- No Guru, No Method, No Teacher: Self-classification and Self-modelling of E-Learning Communities -- Extraction of Socio-semantic Data from Chat Conversations in Collaborative Learning Communities -- Knowledge Processing and Contextualisation by Automatical Metadata Extraction and Semantic Analysis -- Knowing What the Peer Knows: The Differential Effect of Knowledge Awareness on Collaborative Learning Performance of Asymmetric Pairs -- Onto’CoPE: Ontology for Communities of Practice of E-Learning -- A Flexible and Tailorable Architecture for Scripts in F2F Collaboration -- Semantic Technologies for Socially-Enhanced Context-Aware Mobile Learning -- Knowledge Practices Environment: Design and Application of Technology for Trialogical Learning -- Towards Lightweight LMS 2.0: A Blog-Based Approach to Online Assessment -- CoChemEx: Supporting Conceptual Chemistry Learning Via Computer-Mediated Collaboration Scripts -- Immediate Elaborated Feedback Personalization in Online Assessment -- Application of Petri Nets on the Execution of IMS Learning Design Documents -- A Supporting Architecture for Generic Service Integration in IMS Learning Design.
This book constitutes the refereed proceedings of the Third European Conference on Technology Enhanced Learning, EC-TEL 2008, held in Maastricht, The Netherlands, in September 2008. The 52 revised full papers presented were carefully reviewed and selected from numerous submissions. The conference covers the different fields of learning technologies: education, psychology, computer science. The papers address the design of innovative environments, computational models and architectures, results of empirical studies on socio-cognitive processes, field studies regarding the use of technologies in context, collaborative processes, pedagogical scenarios, reusable learning objects and emerging objects, groups and communities, learning networks, interaction analysis, metadata, personalization, collaboration scripts, learning adaptation, collaborative environments, resources, tangible tools, as well as learning management systems.